Sickening radiance is a powerful spell that combines two powerful spells, the Sacred Flame and Vitriolic Sphere. The Sacred Flame can be cast on enemies and has damage scaling that scales with level. It can also affect creatures, making them difficult to move. Both spells also have additional effects, and they both require concentration to cast.
Sacred Flame is a spell that grants damage and can be used to punish an enemy. The damage dealt by this spell increases with the total level of the character. A 5th level cleric with a Sacred Flame can deal 2d8 damage, while a 15th level ranger can deal 4d8 damage. This spell also has a verbal and somatic component, and can be cast by a cleric with a hand gesture or a word of power.
The range of this spell is 60 feet. It deals 1d8 radiant damage to creatures within its range. The target must succeed on a Dexterity saving throw to avoid its effects. The damage increases by 1d8 each level you gain. You can use this spell whenever you want to attack an enemy, but it does require line of sight.
A cleric can use Sacred Flame to deal damage to undead. While the damage it deals is not based on fire, it is considered radiant and is therefore much less resisted than fire damage. The effect also lasts as long as the source of the damage.
This spell is a great choice to cast if you want to deal massive damage in one shot. The damage dealt is equivalent to 7d12, and it can be used as a ranged attack. In addition, the effect also deals 1d4 extra damage to all creatures within 30 feet of the target.
Vitriolic Sphere is a powerful damage-over-time spell that gives a target a negative effect. This spell can affect a massive area, but it can only be used once per round. This spell is similar to Fireball in that it deals damage over time to a target. Unlike Fireball, however, it does not debuff the target. Instead, the target takes extra damage the next turn and is unable to save against the damage.
Enemies Abound. These enemies may be enemies or gaseous or flying creatures. There are several ways to combat them. You can also cast spells that affect enemies. These spells can be useful against creatures that are able to fly or erupt.
Sacred Flame damage scales at 5th level
Sacred Flame is a powerful damage spell for the evocation class that scales with the caster’s level. This spell does not use a spell slot and has no time limit. It also ignores cover. Sacred Flame is a great choice for damage when you run out of other spells.
Sacred Flame can be used against both adjacent and far enemies, and at higher levels can reach three-d8 damage. It has a 60-foot range and requires a saving throw. By the time you reach 11th level, this spell will easily outpace your weapon’s damage. Whether or not you choose this ability will depend on your role in the game.
Sacred Flame is the most effective choice if you’re looking for an AOE spell to help your team. While this spell can be overpowered if used incorrectly, it can be very effective in the right situation. The Sacred Flame also scales with level, so it can be used as a pre-fight buff for your entire party.